Key Players In The Virtual Reality Software and Services Market Form Alliances To Strengthen Their Position

Virtual Reality Software and Services Global Market Report 2022 – Market Size, Trends, And Global Forecast 2022-2026

The Business Research Company’s Virtual Reality Software and Services Global Market Report 2022 – Market Size, Trends, And Global Forecast 2022-2026

LONDON, GREATER LONDON, UK, February 23, 2022 /EINPresswire.com/ — Companies in the virtual reality software and services market are increasingly seeking partnership opportunities to share knowledge and expertise in order to gain a competitive advantage over other players. For example, in 2021, ArborXR, and Matts Digital announced a partnership to provide frictionless extended reality solutions at scale in Europe and beyond. Similarly, Oxford Metrics plc has formed a strategic alliance with VR software developer company Sandbox V. Such alliances are expediting the research and development process boosting the VR software and services market.

The global virtual reality software and services market size is expected to grow from $15.17 billion in 2021 to $22.22 billion in 2022 at a compound annual growth rate (CAGR) of 46.5%. The change in the market growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic in 2021. The global virtual reality software and services market share is expected to reach $92.85 billion in 2026 at a CAGR of 43.0%.

Read more on the Global Virtual Reality Software and Services Market Report:
https://www.thebusinessresearchcompany.com/report/virtual-reality-software-and-services-global-market-report

Growth in the gaming industry is driving the virtual reality software and services market growth. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Gaming companies are increasingly using VR technology for a more immersive and realistic experience for gamers. Therefore, to improve and enhance the entire gaming experience, companies are redesigning consoles to include technology that enables the gamer to get a 360-degree view. For example, in 2021, the gaming sector generated total revenues of $180.3 billion, a significant increase from 2020. Therefore, such expansion of gaming industry is increasing the demand for VR software and services, thus driving the market.

Major players covered in the global VR software and services industry are Google Inc, Facebook, Microsoft Corporation, Zappar, Pixar, Mozilla, Amazon, Apple, Razer, FOVE, BAE Systems, Qualcomm Inc, High Fidelity, Starbreeze Studios, Oculus VR, Metaio Gmbh, Sony, Briovr, Pixologic Inc., HTC, Vuzix Corporation, DAQRI.

TBRC’s global virtual reality software and services market report is segmented by type into 3D modelling software, 360-degree custom VR software, real time simulation software, by application into entertainment, gaming, tourism, hospitals, others, by deployment into on-premise, cloud.

Virtual Reality Software and Services Global Market Report 2022 – By Type (3D Modelling Software, 360 degree Custom VR Software, Real Time Simulation Software), ) By Application (Entertainment, Gaming, Tourism, Hospitals), By Deployment (On-Premise, Cloud) – Market Size, Trends, And Global Forecast 2022-2026 is one of a series of new reports from The Business Research Company that provides a virtual reality software and services market overview, forecast virtual reality software and services market size and growth for the whole market, virtual reality software and services market segments, geographies, virtual reality software and services market trends, virtual reality software and services market drivers, restraints, leading competitors’ revenues, profiles, and market shares.

Request for a Sample of the Global Virtual Reality Software and Services Market Report:
https://www.thebusinessresearchcompany.com/sample.aspx?id=2473&type=smp

Not what you were looking for? Here is a list of similar reports by The Business Research Company:
Virtual Reality Software Global Market Report 2022 – By Type (3D Modelling Software, 360 Degree Custom VR Software, Real Time Simulation Software), By Deployment (On-Premise, Cloud), By Application (Automotive, Medical, Real Estate, Oil and Gas, Entertainment, Industrial) – Market Size, Trends, And Global Forecast 2022-2026
https://www.thebusinessresearchcompany.com/report/virtual-reality-software-global-market-report

Virtual Reality Devices Global Market Report 2021 – By Type (Hand Held Devices, Head Mounted Devices, Gesture Controlled Devices), By Application (Medical & Healthcare, Commercial, Education, Advertising & Marketing, Commerce, Energy & Utilities, Entertainment & Gaming, Designing & Engineering, Logistics), By Technology (Semi & Fully Immersive, Non-Immersive), COVID-19 Growth And Change
https://www.thebusinessresearchcompany.com/report/virtual-reality-devices-market-global-report-2020-30-covid-19-growth-and-change

Virtual Reality In Education Global Market Report 2022– By Component (Hardware, Solutions and Software), By Deployment (Cloud, On-Premises), By Application (Residential, Academic And Training Institutions) – Market Size, Trends, And Global Forecast 2022-2026
https://www.thebusinessresearchcompany.com/report/virtual-reality-in-education-global-market-report

About The Business Research Company?
The Business Research Company is a market research and intelligence firm that excels in company, market, and consumer research. It has over 200 research professionals at its offices in India, the UK and the US, as well a network of trained researchers globally. It has specialist consultants in a wide range of industries including manufacturing, healthcare, financial services and technology.

Read more about us at https://www.thebusinessresearchcompany.com/about-the-business-research-company.aspx

Call us now for personal assistance with your purchase:
Europe: +44 207 1930 708
Asia: +91 88972 63534
Americas: +1 315 623 0293
Email: info@tbrc.info

Check out our:
LinkedIn: https://bit.ly/3b7850r
Twitter: https://bit.ly/3b1rmjS
YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ
Blog: http://blog.tbrc.info/

Oliver Guirdham
The Business Research Company
+44 20 7193 0708
info@tbrc.info
Visit us on social media:
Facebook
Twitter
LinkedIn